Vân Bùi

How is it possible to represent past events and memories in documentary films if the camera can only record the present moment? That was one of the questions I tried to answer in my undergraduate dissertation. Three years later, I had a chance to reflect further on it through working on this project, which started as I was trying to conclude my chapter of self-absorbed filmmaking. I ended up with eight videos that correspond to eight events in my life that stood out when I reflected on my personal history.

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Fari Bradley

In Person

Share your feelings with me, share and I'll represent your pain in a digital landscape.

We'll reset the clock, please, before some part of us atrophies...

Send me something to work with, afterwards we'll recognise something between the lines, a shard of what we'd no words for before. A glimmer of where we were travelling towards, before all our paths were diverted.

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Svetlana Ochkovskaya

Adapting To The New Reality Of Life After Lockdown

My works are fantastic and strange, explore ideas of identity, belonging and otherness: encouraging new perceptions of the world by taking the audience to a visual Other.

Social interconnectedness offers human beings a sense of identity and a way to deal with their everyday emotions. The lockdown is a time of great anxiety and uncertainty. We feel the world has changed. Many people are stuck inside their homes and not able to visit other places. Everyday routines are boring, and it seems pointless to even do ordinary tasks at home.

Through performance in the otherworldly sculptural costumes, I make familiar things unfamiliar: giving everyday experiences a new meaning, changing the way we perceive the things around us. I create a new fantastical world that offers an escape from the daily routine and our mundane way of seeing.

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Sid & Jim

Strength

Sonic the Hedgehog looks out at the screen and taps his foot impatiently when you stop moving. This is an idle animation; it’s a moment when characters get to be themselves.

Our piece is an alternative idle-animation for Kratos from God of War. Synonymous with violence, Kratos is a cruel, monstrous hero. He single-handedly slaughtered the entire Greek pantheon, destroying everyone who got in his way. Or did he? Did Kratos perform these horrific acts or did we, the players?

Players don’t always serve the best interest of characters; Sonic taps his foot because he wants to go fast and if we don’t play, we aren’t fulfilling his desire. Perhaps Kratos wished that people would stop forcing him to behave like this. And as a picture of masculinity, he would never show his feelings on the matter. Tough and stoic, a lack of emotional expression has long been a hallmark of traditional masculinity and we have released Kratos from these macho chains.

Kratos has been reanimated to allow him to express his grief. This is an unconventional, vulnerable side to this protagonist, a trait rarely seen; a mythological hero idol sobbing into his hands. Everyone is human, everyone feels.

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